Alpha — Lion Cub

Game Design
88%
Server part
5%
Client part
40%
Content
90%

Alpha Lion Cub — 3Q 2019


This version is a technological demo which contains large parts of final game mechanics, open world map generator for example.

Goal is to breathe first life force into the game. At alpha stage game will be capable of just moving around maps of open world and dungeons (also between them), primitive combat with some fearsome opponents and a couple of player abilities.

All graphics and other content (except open world maps) are placeholders.

Nuts are in full support of multiplayer from the beginning. You will be able to play with your friends in one continuous space.

    1. Design

      1. Main concept — done

      2. Iteration One of open world generation — done

      3. Iteration One of dungeon generation

      4. Roleplaying system

        1. Base stats — done

        2. Secondary stats

      5. First items — done

      6. First abilities — done

    2. Server part

      1. Map generation

        1. Open world maps — done

          1. Designs — done

          2. Sizes — done

          3. Global climate features — done

          4. Shaft incline — done

          5. Rotation — done

          6. Heightmap — done

          7. Temperature — done

          8. Precipitation — done

          9. Biomes — done

          10. Themes — done

          11. Flags — done

        2. Local maps

          1. Caves

            1. Cellular automata

        3. Tile bitmasks — done

      2. Database

        1. Open world maps presets — done

        2. Themes of open world maps — done

        3. Open world map templates — done

        4. Open world map settings — done

        5. Biomes and biome groups — done

        6. Local map presets

        7. Themes of local maps

        8. Local maps templates

        9. Local map settings

      3. Authorization

        1. Login-password

      4. Messaging

        1. Connections

        2. Send and receive messages

      5. Main loop

        1. Events

        2. Queues

      6. Models

        1. Character

        2. Item

        3. Ability

      7. AI

        1. AI main system

        2. First primitive AI

      8. Functionality

        1. Entering world

        2. Map changing

    3. Client part

      1. Interface layers — done

      2. Interface prototype

      3. Player — done

      4. Local moving — done

      5. Moving between maps

      6. Input — done

      7. Messaging

        1. Send and receive messages

      8. Map render

        1. Loading parts from server

        2. Applying tilesets — done

      9. Authorization

        1. Login-password

    4. Content

      1. Biomes — done

        1. Temperature — done

          1. Earth biomes — done

          2. Marine biomes — done

          3. NULL — done

        2. Precipitation — done

          1. Earth biomes — done

          2. Marine biomes — done

          3. NULL — done

      2. Graphics

        1. Primitive tilesets

          1. Earth biomes

          2. Marine biomes

          3. NULL

          4. Caves

        2. Player placeholder — done

      3. First earthlike preset — done

      4. First open world map preset — done

      5. Items

        1. First armor set

        2. First weapons

      6. Abilities

        1. Two attacking abilities (melee, ranged)

        2. Two move abilities (local teleport, return home)

      7. Monsters

        1. Troll

        2. Slime

        3. Wolf