Alpha Lion Cub — 3Q 2019
This version is a technological demo which contains large parts of final game mechanics, open world map generator for example.
Goal is to breathe first life force into the game. At alpha stage game will be capable of just moving around maps of open world and dungeons (also between them), primitive combat with some fearsome opponents and a couple of player abilities.
All graphics and other content (except open world maps) are placeholders.
Nuts are in full support of multiplayer from the beginning. You will be able to play with your friends in one continuous space.
Design
Main concept — done
Iteration One of open world generation — done
Iteration One of dungeon generation
Roleplaying system
Base stats — done
Secondary stats
First items — done
First abilities — done
Server part
Map generation
Open world maps — done
Designs — done
Sizes — done
Global climate features — done
Shaft incline — done
Rotation — done
Heightmap — done
Temperature — done
Precipitation — done
Biomes — done
Themes — done
Flags — done
Local maps
Caves
Cellular automata
Tile bitmasks — done
Database
Open world maps presets — done
Themes of open world maps — done
Open world map templates — done
Open world map settings — done
Biomes and biome groups — done
Local map presets
Themes of local maps
Local maps templates
Local map settings
Authorization
Login-password
Messaging
Connections
Send and receive messages
Main loop
Events
Queues
Models
Character
Item
Ability
AI
AI main system
First primitive AI
Functionality
Entering world
Map changing
Client part
Interface layers — done
Interface prototype
Player — done
Local moving — done
Moving between maps
Input — done
Messaging
Send and receive messages
Map render
Loading parts from server
Applying tilesets — done
Authorization
Login-password
Content
Biomes — done
Temperature — done
Earth biomes — done
Marine biomes — done
NULL — done
Precipitation — done
Earth biomes — done
Marine biomes — done
NULL — done
Graphics
Primitive tilesets
Earth biomes
Marine biomes
NULL
Caves
Player placeholder — done
First earthlike preset — done
First open world map preset — done
Items
First armor set
First weapons
Abilities
Two attacking abilities (melee, ranged)
Two move abilities (local teleport, return home)
Monsters
Troll
Slime
Wolf